AI sometimes always "skipping" // Unclear what different Fail States from "AI MoveTo" Node mean
These nice brown/grey guys don't want to move sometimes. The "AI MoveTo" Node is called every tick and it generally often fails with "Skipped" even if the AI is moving fine, but then sometimes it always fails with "skipped" while the AI does NOT move. I can't find any information about what the different fail states mean. Sometimes I get "Aborted" Errors (other answerhub post) and also don't know why exactly the AI MoveTo failed.
This are actually two posts in one, one question about the fail states and a bug report that the AIs just stop moving. The bug report is more important.
Mieszko, please explain :)
The EPathFollowingResult states are defined in the code as such:
The "Skipped" Failure is caused by retriggering the AI MoveTo, interrupting the current movement. It basically means "I was going to point A, but skipped it because I was told to go to point B" Even if the location that is given is the same, it counts as skipped.
"Aborted" means that it was forced to stop for a reason besides "Blocked", "OffPath" or "Invalid". The AI was interrupted and stopped instead of being given a new location to move to.
I am also requesting this information be added to the tooltip. I hope that helps you with debugging the movement.
Let me know if you need further assistance. I am also continuing investigating the other post you made about aborted movement.
answered Mar 26 '15 at 02:11 PM
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