How to get point of looking?

You want to use the line trace node in blueprints to get the actor, or location of the point. The important point is that you need to use the camera’s location and rotation if you want what is directly at center-camera. Using the Character’s location will result in a start point more toward the center of the character, not at center-view.

You can use the hit result to get a bunch of information about what was hit, including Location, Actor, etc… In my example TRACE_DISTANCE was set to 8000, but it can be set to anything you want, depending on how far you want to test in front of the camera.