problems with projectiles
okay so I've got a couple problems. I'm trying to make a sword that will be thrown at the moment it is detached from its parent. the sword is already set up correctly so that it can be attached and detached to the parent (my character)
my first problem is that disabling the auto activate option on the projectile movement doesn't seem to do anything (as soon as the level starts the sword still flings off in the direction that has been set)
my second problem is that I can't find a way to start the launch of the sword on command. I'm trying to accomplish this by activating the projectile movement, then setting the velocity with the suggest projectile velocity node
anyone have a clue whats going on in these two situations?
asked Mar 23 '15 at 10:21 PM in Blueprint Scripting
I have the same issue with my blueprint. Deactivated projectile movement isnt activating no matter what i do. I just switched to add impulse.
answered Oct 25 '15 at 04:39 PM
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