I would like to make procedural animations inside an Animation Blueprint. But it appears the Editor does not want me to add Timelines in the Event Graph of an AnimationBlueprint?
Is there any workaround besides doing the Timelines in the “parent” Blueprint and reading the information in the Update Animation event?
The only way to use a Timeline in your Animation Blueprint is to set that Timeline in your Character Blueprint, get the values you want from the Timeline into variables, and then call that variables in your Animation Blueprint. You should take care to synchronice your Character Blueprint and your Animation Blueprint!