Access None Error from Direct Actor Communication
I'm probably just derping and the solution is super simple but i'm trying to get a quick functioning hud into my game but I keep receiving this stupid error and its really holding me up, is there any immediate issues that anyone sees that will cause this?
asked Mar 23 '15 at 11:26 PM in Blueprint Scripting
Your HUD is calling a null value for the player character. What you want to do is do a "get player character" node instead of a player character variable. After this, drag off of your get player character node and create a "cast to ". From here drag off of the "as " pin and pull the float value you were looking for. It should look more like this:
answered May 20 '15 at 06:31 PM
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