How to attach the "pawn sensing" component to a bone?
Hi, I'm looking for a way to attach the pawn sensing component from a pawn to a bone. Like for exemple to have the pawn sensing cone following the head. So far, I wasn't able to move the pawn sensing component in my viewport, nor being able to attach to anything.
I just tested this in 4.10.2 and the Pawn Sensing component comes in located at the head of the character. If you aren't seeing this behavior in this version, please post back to let me know and provide screenshots showing the issue.
To answer the original question, no, the Pawn Sensing component can't be attached to a bone through blueprints. If you need to alter the location, it will need to be changed though code.
answered Jan 27 '16 at 06:41 PM
TJ V ♦♦ STAFF
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