Why is my landscape material black?
It was actually a bug that it used the preview weights on a blank landscape, and this is no longer the case in 4.13 onwards. The preview weights were only intended for the material editor preview.
The correct solution is to right-click one of your layers in the landscape editor and choose "Fill". This will fill the landscape with that layer, and then you can paint normally from there.
Also, if you assign your material and layers before creating your landscape, the editor will automatically fill the first weight-blended layer for you.
Let me know if you have further questions or need additional assistance.
answered Oct 17 '16 at 01:49 PM
REFER TO ABOVE CONTEXT:
I am still having this issue I have set the preview weight along with having all the correct things enabled (live preview, live nodes, live update) and the material in the preview displays fine, in the landscape material view where it displays the material used on the landscape that is also displaying fine. There are no materials in the target layers. Pretty confused as to the problem.
Have you made sure to use the 'Create Layer Info' option. Also be sure the to assign the landscape the actual material. Can you reproduce your issue in a new blank project and provide me with those steps?
that I had COMPILED EVERY THING AND WAITING FOR LAST 42 H . MY PROBLEM WAS ( I DONE EVERY THING FOR THE MATERIAL AND I GOBACK TO MY UE 4 I SAW THAT THERE WAS TERRAIN BUT WI WAS LIKE A CHOCOLATE.
AND I HAVE FIG OUT THE ISSUE FOR IT IT JUST YOU HAVE NOT SET YOU LAYER IN THE TERRAIN( DO IT YOU WILL BE GOOD TO GO ). WITH OUT THAT YOU WILL FIND A CHOCOLATE OR BLACK TEXTURE IN YOUR SCENE SO DONT WORRY JUST DO WHAT I SAY
BECAUSE MY SELF I TRIED IT
AND IF YOU WANT YOU CAN SEE MY YOU TUBE CHANNEL FOR THE ASSERT GAME FOR UNITY OR UNREAL ENGINE.
answered Oct 20 '17 at 03:19 AM
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