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Some Questions about royalty

Hi. First of all I speak that I really thank you that you support this fantastic engine :D .. and I can't English well...;_; so may be different from the grammar on this post.

Following are my questions. 1. How royalty when I sell free on the marketplace? - App's price is free(#a question's action), but if I get revenue from ab, How do? - I get revenue from app has in-app billing, How do? 2. How much a licenses except pay royalty?(I found that page, but I developed myself. And Personally, I dislike monthly pay system.)

ps. Thank you for reading this question... and I hope this will be done well delivered. T^T

Have a good day :D

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asked Mar 24 '15 at 06:15 AM in Legal & Licensing

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Greencoder
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If you sell an app on the iTunes store, for example, you pay a royalty on 5% of the gross revenue for the purchase price of the app. If the app is free (no purchase price), there's no revenue on which to pay a royalty (so no royalty). If there is in-app purchasing, that money spent counts as gross revenue for the product so there is 5% royalty on that revenue.

I don't think I understand your other question.

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answered Mar 24 '15 at 02:20 PM

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atypic STAFF
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avatar image Greencoder Mar 25 '15 at 03:21 PM

Thanks your answer ^^.

um... Other question... is "Custom licensing" but I don't straighten up my thinking yet... so never mind.

wait.. I missed a question.

  1. Have to pay 5% royalty if I insert advertisement in my app and I will earn from that?

avatar image Samantha Sutton ♦♦ STAFF Mar 25 '15 at 03:56 PM

Hey Greencoder,

Here is a bit more information regarding our royalties, Canon Pence can elaborate more on this information though.

Can I create Unreal Engine 4 videos or streams and use them to generate YouTube ad revenue or Twitch donations?

Yes. You can earn advertising revenue or Twitch donations from Unreal Engine 4 videos and publish to YouTube. No royalty is owed on this revenue.

Commercial Game Development Guidelines

Unreal Engine FAQ

Cheers!

avatar image atypic STAFF Mar 25 '15 at 04:05 PM

Regarding Custom Licensing, you can find details here.

Regarding in-app advertisements, those are considered revenue and royalties are owed.

Samantha's quote from the FAQ is about YouTube ads or Twitch donations, which I think is different from what you were asking.

avatar image Greencoder Mar 28 '15 at 11:33 AM

Thanks!!! Samantha Sutton, Canon Pence :D

For the time being I don't have questions by your favor^^

I'm just simply touch this engine for the moment. Cause I'm just a developer which interesting to make game yet. May be later I'll make game by ue4, I think that I have some other questions :)

Thanks again for answer my question & Read this mess post T^T(I think I have to study Eng more...;;)

Have a good day!!

avatar image SalihBalkan Nov 02 '16 at 11:01 AM

How can I calculate advertisement royalty? Is it according to the amount of payment that advertisement company makes to us?

avatar image atypic STAFF Nov 02 '16 at 02:03 PM

So if your Product (under the EULA) is wholly or partially monetized by in-app/game advertising, then the gross revenue for that ad revenue would be the first recipient of the ad company payment (i.e., regardless of whether it's the developer or publisher). This is a good question!

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