Static mesh lods not scaled on FBX import

Hi,

I set an uniform scale on importing some models from FBX files, it’s fine, but when I import their lod models, they appear unscaled (small) despite import uniform scale is set properly on the Details tab (under Transform) of the static mesh editor.
Do I do something wrong, or it is simply not supported, or a bug?

Thanks,

Ivan

Hi sivan -

Currently the Uniform Scaling Setting on FBX Import will only work on the Initial model’s import and not the the subsequent LOD imports, you will have to go into the Static Mesh Editor and adjust the Build Settings of each new LOD after it is imported.

If you have exported your model and it’s LODs as one FBX and set up your LOD grouping correctly then the initial Uniform Scaling will scale all the meshes equally.

I have entered a feature request to add the option to scale the LOD on manual import, for reference UE-12468, but hopefully these two workarounds can keep you productive as we look into the feasibility of adding this feature.

Thank You

Eric Ketchum

thanks, I got the same workaround also on the forum, and it works fine. (automatic would be - of course - smoother to port my stuff from the game engine I left)

,anyway can we make this a feature, i have about 30 assets i need to now go back to and up scale by 15%, having this feature where it applies the import scale to everything including LODs is super helpful