Weird rendering problem.
It happens only from a certain distance, and as long as i getting more far away it escalates exponentially.
This is just a bunch of blueprints that has a cube mesh in it. This is how the mesh looks like:
This game is an editor that allows you to build levels like minecraft, so this is why it has to be composed of multiple cubes. I know the horizontal lines can be fixed with playing with the shadows settings, but what about all that weird artifacts?
asked Mar 24 '15 at 11:49 AM in Rendering
Ok i'v deleted the config folder so unreal will remake it in the default form, and it fixed the problem, and now i feel stupid :X I guess this thread will be useful for anyone who has that problem at least. Thanks for the help Tim Hobson and i'm sorry for wasting your time lol :P
answered Apr 08 '15 at 06:12 AM
I've tried recreating the issues you're reporting but have not had any luck. While I'm using the editor cube from the modes > Basic > Cube panel with an applied material. I've also not set this mesh in a blueprint either.
By looking at the horizontal lines that are present it would appear to be an artifact of adjusting the shadow bias or cascaded shadow maps in your directional light source. I see you mention that you can get rid of that issue, but not the triangles that are appearing.
Would you be willing to share how you've setup the BP so I can recreate on my end? Also, can you try switching the mesh out for one of the cubes in the starter content or the engine folder to see if this resolves the issue? We can rule out some things that way. Also doing a test to see if a meshes placed in the editor that are not in a blueprint could resolve the issue, again, depending on how things are setup.
Let me know.
answered Mar 25 '15 at 03:17 PM
Tim Hobson ♦♦ STAFF
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