On the other hand, with the following setup (skel mesh instead of static mesh), the pawn goes through everything in the world that does not use “Simulate Physics”
Between these 2 setups there is nothing changed except the mesh (from static to skeletal).
I have an animated skeletal Suzanne that I am using for this second example.
*Note: When I use the skeletal mesh, I am setting the collision preset to “Pawn” on it, otherwise it will not collide with anything because the default preset is “NoCollision”
Also, in PhAT, I’ve set a capsule around the mesh and the simulation works just fine.
Ok, so I’ve fiddled a bit with this and it seems that sweep only works with skeletal meshes if the Collision Box is the root of the pawn.
This works:
Basically, if you take the example with the static mesh from the question, replace that mesh with a collision box, then add the skeletal mesh as a child, sweep will work.
Is this the correct behavior or should sweep also work with skeletal meshes as the root?