Bug: Editor crashes on launch when a UDataTable is changed
Editor Version: 4.7.0
OS: Win7 64-bit
I was able to trace an editor crash down to one blueprint in my project. If I delete it from my game, the editor launches. If I add it, the editor crashes. The blueprint itself worked before I changed the underlying C++ code it relies on. The blueprint has a node which contains a reference to a UDataTable I created.
Here is a high level view of what I did to cause the crash:
Now, to crash the editor:
If the outdated widget blueprint is in the content folders on launch, the editor crashes. If the widget blueprint is not in the content folders on launch, the editor will launch. If you open the content directories in windows explorer and manually copy the widget blueprint into the content folders, the asset shows up. However, when you right click the asset or double click on it, the editor will try to load it and crash.
what should happen: The editor complains about an outdated data table in the blueprint within the error log. You can open up the blueprint, but the invalid nodes are grayed out and disabled & disconnected.
Crash Output Log
My widget blueprint which causes the crash:
asked Mar 24 '15 at 06:27 PM in Bug Reports
We have not heard back from you for a few days. Do you still need help with this issue? I will be marking this post as resolved for internal tracking purposes, but please feel free to reopen the post with a comment at any time.
answered Apr 07 '15 at 09:15 PM
Tim C ♦♦ STAFF
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