UMG- Getting Reference to text object

When I create a text object in UMG and proceed to the graph editor so I can control its position on a canvas with a blueprint triggered by a Construct Event. I’m unable to find an object reference listed in the variables panel like the other UMG objects (buttons, Images, ect)

How am I supposed to get a reference when its not listed there? Is this normal for it not to be listed? If I drop a Text Box Instance on the canvas, then a Text Box object show up in the variables list as expected. Maybe I’m missing something about the nature of a static text item, but I need to control it from blueprints just like the others.

I’m using UE4 4.7.3 on a Mac system!

Thanks for your help!

Jason

There is a check box next to the name for the Text Box that says Is Variable. Enable that to make it show up in the graph:

Thanks so much… didn’t see that checkbox!

I read a few questions and they were doing very complex weird things to solve this problem. After little search, I saw that this is also hard to do that in unity and I thought this is chronic problem to solve easily in overall game making. Thank you for explanation