Simulate Physics on Brushes

Hi, I’m not sure if I simply have forgotten or something is different from beta, but when I add a box geometry to scene, I can’t find simulate physics option, and am not getting any move options in blueprint. I’m trying to simply move a box via keypress. I’ve searched documentation but it seems like that has changed as well. I feel like such a newb trying to learn UE4! Any help is greatly appreciated, I just need to be pointed toward right documentation.

Update: I’ve created a static mesh from brush, still am unable to simulate physics. I see physics options like Mass and a couple others, but no Simulate Physics boolean (checkbox) anywhere. I’ve also set mobility to movable. How do I create a rigid body?

Hey Clunk47,

When you create a Static Mesh from a Geometry Brush, Mesh starts with no collision box. This is a known issue and we’re working to fix that. For now, you’ll need to open up Mesh, and in Mesh editor go to Collision > 6DOP Simplified Collision. If you select Collision icon in Toolbar now, you should see a simple collision box around Mesh. Now you can go back to Details panel and turn on Simulate Physics for your Mesh!

Keep in mind that there is currently a bug that causes editor to crash if you proceed to create a Destructible Mesh from your new Mesh. That should be fixed in our next update.

Hope that helps!

Is this still relevant for 4.4 - 4.6?

Hi Scoops,

It appears that this is intended workflow for static meshes in editor. It is expected that meshes do not have collision by default, and must have collision applied explicitly. This includes meshes created from geometry brushes.

bug with a crash occurring when creating a Destructible Mesh from a mesh made from a geometry brush, however, has been fixed for awhile and should work as expected in 4.4 and beyond.