Snap assets to other assets?

I am looking for a way to create a blueprint which just lets meshes snap together. So we have 2 cubes both physics enabled. They can be pushed around, I then want to be able to pick 1 cube up and have it snap and lock / attach to the other cube. I am assuming this is possible with blueprints but I can’t seem to find any help on foruns or even the answer hub about this specific thing.

If someone could point me in the right direction I would greatly appreciate it!

Are your cubes the same size or would they be scaled up and down?

Well it is possible that in the future they might not all be cubes but rather modules and components which snap together at specific points. Think TerraTech / Lego / Kerbal Space Program / Besiege

Right click anywhere and type “attach”. It would display a couple of options that you can use to attach a component or actor to another component/actor/bone/socket.

Hi, I am having the same problem. If you solved this, could you answer?