Shared or copied Physics Asset?
I'm curious if its possible to either share physics assets between Skeletal Meshes that use the same skeleton or is there a way to copy the bodies/settings from one physics asset and apply it to another? It seems a waste of time to have to create it from scratch if two characters or objects share the same skeleton and only have minor differences in the mesh topology. For example a character with a backpack and one without.
asked Mar 24 '15 at 08:47 PM in Rendering
You can share a physics asset by setting it under Mesh Details -> Physics -> Physics Asset. Unless you mean using a shared base physics asset and then make minor changes on top of it? In that case, why not just duplicate the Physics Asset?
answered Aug 15 '15 at 10:31 AM
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