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Shared or copied Physics Asset?

I'm curious if its possible to either share physics assets between Skeletal Meshes that use the same skeleton or is there a way to copy the bodies/settings from one physics asset and apply it to another? It seems a waste of time to have to create it from scratch if two characters or objects share the same skeleton and only have minor differences in the mesh topology. For example a character with a backpack and one without.

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asked Mar 24 '15 at 08:47 PM in Rendering

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avatar image MinxiesDev Apr 16 '15 at 11:11 AM

Highly agree. I'd also like a solution to this.

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You can share a physics asset by setting it under Mesh Details -> Physics -> Physics Asset. Unless you mean using a shared base physics asset and then make minor changes on top of it? In that case, why not just duplicate the Physics Asset?

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answered Aug 15 '15 at 10:31 AM

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avatar image TorQueMoD May 01 '19 at 08:35 AM

Hmmm. I actually tried changing the Physics Asset in 4.21 and it doesn't work. Maybe it doesn't work with re-targeted meshes and only works with meshes that share the same skeleton?

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