Shared or copied Physics Asset?

I’m curious if its possible to either share physics assets between Skeletal Meshes that use the same skeleton or is there a way to copy the bodies/settings from one physics asset and apply it to another? It seems a waste of time to have to create it from scratch if two characters or objects share the same skeleton and only have minor differences in the mesh topology. For example a character with a backpack and one without.

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Highly agree. I’d also like a solution to this.

You can share a physics asset by setting it under Mesh Details → Physics → Physics Asset. Unless you mean using a shared base physics asset and then make minor changes on top of it? In that case, why not just duplicate the Physics Asset?

Hmmm. I actually tried changing the Physics Asset in 4.21 and it doesn’t work. Maybe it doesn’t work with re-targeted meshes and only works with meshes that share the same skeleton?

What I was hoping to do was to generate a new physics asset for a character with a different skeleton (same bone names) based on the Mannequin. That way I don’t have to set everything up from scratch. Anyone know if this is possible?