Hit events not firing
Hi! In my game, I have a collision box wrapped around my enemy's character so that it detects when a player gets near it. I'd like to use the hit events for this, but it doesn't seem to work. I do have it enabled, as you can see here:
When the player overlaps, however, it does not fire. It has something to do with the collision box, because when I replaced the collision box with a regular mesh box instead, it actually fired.
asked Mar 24 '15 at 08:51 PM in Blueprint Scripting
Fixed... It? Apparently it has to block for it to fire. Huh.
answered Mar 24 '15 at 08:53 PM
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