[Closed] Problems with working build for Android and Gear VR
Im taking a different approach to this topic since theres soooo many things seemingly wrong with building for Android, and a lot of the answers im finding say these issues were fixed back in march last year or the question is being closed without any resolution.
I am sure that all SDKs are set up correctly, BECAUSE Tappy Chicken builds to my phone and packages perfectly in an instant. I have checked all the settings and my other super basic test projects have been set up the same to the best of my knowledge and to what the documentation and others are saying to do for example:
Ok so i have tried building from binary editor and also the source from Github through Visual studio too which was another different nightmare all together.
Both fail. The only thing that works is Tappy Chicken.
The only thing i Noticed different in the Android set up was that it was configured for Google play services and all its details was filled out for distribution to the Store. I disregarded this for common sense reasons, thats not my objective at this time. IS THIS A REQUIREMENT TO BUILD? just curious
What else are we missing here?
Can someone at EPIC please go home and build a consumer version of the engine and try this please? its something so simple but so many devs are having issues with.
The common issue is Package failure with a Project other than TAPPY CHICKEN, usually something about automation tool or something else.
Im trying to get a build onto Oculus Gear VR, but i cant even get a standard android build to work first.
PLEASE HELP GUYS.
Also the engine FREEZES UP if i leave the build log up for more than 10 seconds so i cant read the dam thing without crashing the EDITOR ahhhhhhhhhhhhh the humanity. frustration x 99999999999
I am using the lastest engine 4.7.3
The question has been closed Jul 08 '16 at 09:00 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
Thanks i have resolved my issues and got it all running a few days ago thanks for the help. Yes i saw that dev stream on youtube yesterday after i had already resolved my issues. Basically there was alot of things that needed to be configured correctly to get it running which wasnt in the stream either. I will be making my own tutorial for you tube soon to help go through the entire process and talk about some troubleshooting things to that people may be getting snagged on.
answered Apr 03 '15 at 08:25 AM
I have resolved this and have a working build for Android and Gear VR. Basically i got the build working for Android first. Some Tips for anyone else having porblems.
So now how to get the camera headtracking the Head Mounted Display (HMD)?????? Simple stuff but no one says shit about it.
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