I think I must not be finding function for it. Right now I have it jerry-rigged, but I’d like to do it a better way.
Here’s a video of what I’m trying to do, but instead doing it by attaching two components (arrows) together:
EDIT: So I figured out how to move a component… However, only the component moves, not the entire mesh. How can I now move the full mesh along with the component?
Yeah, the arrows are by default hidden in-game, in the video I only have the boxes visible.
That side is attaching correctly, however the way I’m doing it just doesn’t sit right with me. If a point touches the right side of that wall, then it moves the hologram wall into place, but has to be offset in order to be correctly placed. I can of course do the same on both sides, but when I start rotating and doing other things I’m not sure how I’d offset that so I’m trying to come up with a way of doing this the right way.