How can I import a custom weapon?

Just out of interest last time I tried importing weapons to ut/udk I used ActorX to sort out animation, but there is no actorX now from what I can tell (maybe things had already changed before UE4!) so I can get a weapon and animations into UE4 but atm I don’t see a way to ‘split’ animation into firing/reloading/idle etc its just one @30frame anim, can that be done in UE or needs to bve done in modelling package?

What have I done wrong?

I had same question, dint have a lot of luck getting an answer…

Animations are stored in .fbx, per file. If you have more than one animation in one file, during animation import you can specify keyframes to import, make sure to rename .fbx file before importing another animation from same file. UE will overwrite assets with same names.

Hi thanks for this I’ve kinda moved on now (I probably should have noted that!) So I have all my seperate animations in now as you described by importing animations as animations only and specifiying keyframes. SO i used fps template and replaced fps default (arms and gun) with my skel mesh which is just a pistol. I can set a default animation but am not sure how to transition between them so for example if weapon is lowered in its default state I want RMB to raise play raise weapon animation but you don’t seem to be able to play anims in blueprint only anim montage, so I set one up which had a notif to play a particle effect (shell casing) so shell casing notif triggers and I can see it but It doesnt show weapon animation, does anyone know how to rig a custom weapon and play various animations at will. I had a look at fps shooter but couldn’t find anything.

Hey Verbal,

You might have better luck getting some community answers by creating a new topic on AnswerHub. While your new questions may stem from this original post, it sounds like you’ve moved on to another part of process and a new question with an appropriate title would get attention you need.

Best,

Will do cheers