How can I import a custom weapon?
Just out of interest last time I tried importing weapons to ut/udk I used ActorX to sort out the animation, but there is no actorX now from what I can tell (maybe things had already changed before UE4!) so I can get a weapon and animations into UE4 but atm I don't see a way to 'split' the animation into firing/reloading/idle etc its just one @30frame anim, can that be done in UE or needs to bve done in the modelling package?
What have I done wrong?
Animations are stored in .fbx, per file. If you have more than one animation in one file, during animation import you can specify keyframes to import, make sure to rename .fbx file before importing another animation from the same file. UE will overwrite assets with same names.
answered Apr 02 '14 at 04:21 PM
Hi thanks for this I've kinda moved on now (I probably should have noted that!) So I have all my seperate animations in now as you described by importing the animations as animations only and specifiying the keyframes. SO i used the fps template and replaced the fps default (arms and gun) with my skel mesh which is just a pistol. I can set a default animation but am not sure how to transition between them so for example if the weapon is lowered in its default state I want RMB to raise play the raise weapon animation but you don't seem to be able to play anims in blueprint only anim montage, so I set one up which had a notif to play a particle effect (shell casing) so the shell casing notif triggers and I can see it but It doesnt show the weapon animation, does anyone know how to rig a custom weapon and play various animations at will. I had a look at the fps shooter but couldn't find anything.
answered Apr 02 '14 at 07:03 PM
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