I’m trying to get mouse input to work with 3d widget components, but it doesn’t seem to work. If the 3d widget component is set to Screen Space, then the mouse input works, but if I set it to World, then the mouse input doesn’t work anymore.
I have set the Max Interaction to 100000.0 just for test purpose and to make sure that it isn’t working because this value is too low.
Set the pivot point to 0,0 instead of 0.5,0.5 in the widget blueprint. Also set the input mode (can be done via blueprint) to “Game and UI”. In addition, displlay the mouse by checking show cursor for the player controller (also can be done in blueprints). This works fine except for text input (which is not natively supported for 3D widgets at the moment.
There’s nothing to fix here anymore, working as intended (apart from Combo Box, maybe). Just remember to tick Receive Hardware Input in the Widget Component’s Interaction panel.