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Render text to a texture for Paper2d sprite

To get text onto a paper2D sprite I'm:

1) Setting up a UTextureRenderTarget2D that is square and a power of two

2) Using FCanvas::DrawItem to draw text

3) Porting the UTextureRenderTarget2D to a UTexture2D using ConstructTexture2D

This last function is spewing a lot of output, perhaps suggesting that it's not expected to be called multiple times a frame.

What's a better solution to getting text drawn onto UTexture2D that I can bind to a Paper2D sprite?

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asked Mar 25 '15 at 04:20 AM in Rendering

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