x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unreal 4 editor extremely slow and memory heavy for a particular project

I followed and completed this tutorial:

https://wiki.unrealengine.com/Videos/Player?series=PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1&video=yS-yQfo0lc0

I then decided to redo it in C++. I'm about half way through, and I've noticed the editor is unbearably slow for this particular project. The original( blueprint ) version I made uses about 1gb of ram, while the C++ version now uses around 2gb. It takes a long time to load maps( about 2-3 minutes compared to the 30 seconds maximum the other project would take. )

Starting the game is slow, compiling is slower than usual, and nearly every other app on my computer is unusable with this project open. I don't believe this has to do with the project being C++ opposed to blueprints, because other C++ projects and tutorials I've opened have not been this resource heavy.

Am I doing something obvious? Is the project broken? I have 4 C++ and blueprint files in my project at the moment.

Product Version: Not Selected
Tags:
more ▼

asked Mar 25 '15 at 07:23 AM in Using UE4

avatar image

Bonnnnnn
135 8 15 23

avatar image Sean L ♦♦ STAFF Dec 29 '15 at 07:27 PM

Hello,

I have a few questions that can help narrow down this issue:

  • Does this only occur in this particular project?

  • Could you provide your dxdiag?

  • What version of the editor are you using?

Thank you.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Reposting Bonnnnnn's answer, as it got deleted.

Hey, Sean. This question is pretty old. It turns out I was trying to create an abstract component in the constructor of an actor. Removing this fixed the problem. However, this probably isn't the intended behaviour for trying to create an abstract component(right?). This was also a few versions ago(4.3 I think?)

more ▼

answered Jan 04 '16 at 01:34 PM

avatar image

Sean L ♦♦ STAFF
43.5k 485 152 443

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question