4.6.1: No architectures in binary

We just ported our entire project from 4.5.1 to 4.6.1 and after tackling all the bugs encountered and fixing everything we managed to get a distribution build ready to submit to AppStore but now our submission is getting rejected because of some weird Application Loader Error code 9000 which states that “No architectures in binary. Lipo failed to detect any architectures in the bundle executable.”

We seriously cannot upgrade to 4.7.3 now since this upgrade itself has caused us a significant development time. Is there a quick fix for this or some kind of a hack in plist?

Hi GameEon Infotech Pvt. Ltd.,

Are you packaging on PC? If so, this is a known issue that has been fixed in the 4.7 release. Here is the AnswerHub thread addressing it from last month; the workaround is to package on a Mac. Hope that helps!

Hi GameEon Infotech Pvt. Ltd.,

I have not heard back from you in a few days, so I am marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thanks very much!