Attaching driver to a vehicle in multiplayer
I am trying to attach my first person pawn to a vehicle in multiplayer, on the listen server it works perfectly, but if a client gets on a car I can control the car perfectly but it kind of jumps around and seems jittery... I've been suspecting maybe its something with the fact there's a pawn with a CharacterMovement component attached to a vehicle with a VehicleMovement component, or maybe something with the Vehicle's movement being replicated and it going crazy jumping around...
I've disabled the movement on the CharacterMovement of the pawn by calling DisableMovement and I also disabled the collision of the CapsuleComponent before attaching the pawn to the vehicle mesh.
Any idea? Thank you.
I had this exact problem. Disable the charactermovementcomponent, it applies smoothing which messes things up.
Although I still get some issues placing the character, but it no longer jitters.
answered Mar 26 '15 at 02:56 PM
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