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Weapon not attached correctly to Player - Using PlayerController

Hey guys quick question; I just have character in my game who will have a selected number of weapon in his inventory to choose from, however, he starts off with the 'default' weapon 'chainsaw'.

Now i have followed a tutorial on weapon set ups, http://creategamesfromscratch.blogspot.co.at/2014/05/prototype-adding-hands-and-weapon.html

However, my mesh is a skeletal mesh (with animations), not just a static one. I have set up the Actor with the chainsaw inside it (Mesh as the Native component)

I am currently working on the 'Function' used in the tutorials, however instead of 'Set STATIC mesh' its 'Set SKELETAL Mesh'. Firstly, is this right? secondly, i have added the 'begin play' event, and its seems to be working fine with no errors, however, there is no mesh in the level while playing it.

Here is a screenshot of the Function, and the in game:

alt text

and here is the in game:

alt text

Please if you could help me with this, that would be great! Let me know if you need more information.

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asked Mar 25 '15 at 01:58 PM in Blueprint Scripting

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LindsayG90
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