[4.7.3] Play sound cue only once / prevent from looping

Hi,

I created a simple sound cue with 2 wave player mixed together.
The sound cue (each wave audio) should be played only once, but it is always looping.
I already deactivated looping on both wave-assets and both wave-player nodes in cue-editor and integrated one/two looping notes (before and after the mixer node - both set to looping 1) to the node-graph but nothings helps - the sound cues keeps looping.

Here is the simple sound cue (without looping nodes)

Any ideas to prevent that?

When it loops beside you set the output to once, then you need to look at the trigger, which likely is triggered again.

I set the Cue as AmbientSound Actor with setting “Play at startup”. That event should be called only on reloading level/map, right?!

this seems to still happen. has anyone else found a solution for this?