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How to setup multiple controls

I have problem with setting up multiple controls for 2 players. Right now only solution that comes to my mind is to make separate inputs for each player and make parent process all inputs for all players.

action mappings

But I don't like that solution, there must be better way.


By the way, this is what I am trying to achieve: grid screenshot Player 1 has controller at index 0, while player 2 has controller at index 1. Now I can control only player 1 with my mappings (eg. P1_MoveLeft).

Now what I am asking is, can I make somehow generic mappings (lets say MoveLeft) without need to mark P1_MoveLeft, P2_MoveLeft, and so on?


EDIT: To make it more clear what I am trying to achieve. I want to have one action event (I'm gonna stick with MoveLeft as example) for multiple players.

So player 1 should move with WASD while player 2 should move with arrow keys.

"A" and "Left Arrow" should trigger MoveLeft event but they should trigger to corresponding players ("A" for player 1 and "Left Arrow" for player 2).

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asked Mar 25 '15 at 05:13 PM in Blueprint Scripting

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Dragan
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avatar image alperenakyuz Mar 25 '15 at 06:48 PM

If you want them to move at the same time, yes that is exactly how you do it.

avatar image Dragan Mar 31 '15 at 03:04 PM

Ok. Thanks. I thought that there might be better way.

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