Spline Mesh Component Set Visibility

How do you set the Visibility of Spline Mesh Components?

These are added dynamically at runtime, want to be able to toggle their visibility. What I’ve tried so far is not working. Which has been to set the Visibilty on the Actor that has them attached, attaching them to something else and making it invisible, setting the visibility of the root scene component in the actor that has them and propagating to children.

In the Add Spline Mesh Component Node, on the details, setting the Mobility to Movable makes it also respond to Visibility Settings