Project not building correctly with plugin

I am using the ocean shader from the forums: [Community Project] WIP Weather & Ocean Water Shader - Game Development - Unreal Engine Forums

I am using the latest version of the plugin and UE 4.7.3

Everything works great in the editor . I can package the project without an error but when I try and run the exe after packaging I get error that the plugin cannot be found.

I have read all I can find on the forums about this. My plugin is in the plugins folder within my project folder.
\Unreal Projects\IOTA\Plugins\OceanPlugin\OceanPlugin.uplugin

I have tried suggestions (at least the ones I can understand). Some of the comments suggest rebuilding the plugin project (I think) but I don’t understand how I can do that with this plugin as it does not seem to have all the files I would need to rebuild source in visual studio (or I just don’t understand how to do it i.e. how do I get a .sln file for this?). FYI I have also tried rebuilding the UE4 engine via github etc.

Also, I was able to build and use this shader just fine before it was converted to a plugin. It is quite likely that I am just missing some simple step. I have no experience with VS beyond just following the step by step instructions for rebuilding project via github.

I am fairly new to game development and need simple/basic instructions on how to make this plugin work. Please forgive my inexperience with all this. Any help would be greatly appreciated.

Thanks very much!

FYI, I got the shader into my project by opening the ocean demo project and then selecting the BP_Ocean BP and ‘migrating’ it to my project.

Hi CraigColby,

Have you had a chance to check over the documentation for UE4 plugins? Please have a look and make sure you have covered all the info. Here also is the wiki for UE4 and plugins, you may find something useful there. Lastly, I saw you have posted on that forum thread with your issue, but you might consider reaching out to DotCam via private message on the forums; as the creator of the plugin they might have some more specific advice for you. They seem to be pretty active in that thread, so maybe waiting a day or two for a reply is a good approach, also.

Good luck!

Hi CraigColby,

I noticed that DotCam addressed your issue directly on the forums, did that fix your problem?

Yes, Dotcam’s fix worked! Thanks for the follow up. This issue is closed.

The answer of DotCam on the forum might fix the issue, but it’s bug, isn’t it? DotCam’s solution is only a workaround. Will this problem be fixed in the next release? (4.8) I’m not even talking about this plugin in particular, it seems to be the case for any plugin used in Blueprint-only project. We have a custom plugin and it’s missing once we package our game.

Hi morph208,

Just to clarify, no plugins’ processes are present when you package, or only the custom one? This thread is solely for the plugin built by DotCam, and wasn’t a bug. It won’t apply to your situation.

Have you reviewed the Plugins documentation to ensure that you have everything setup correctly? Once you try that, if you’re still seeing the problem, my advice is to open a new thread (the ‘Using UE4’ section is probably best for this type of issue). Here are instructions on what sort of information is best to include in a new AnswerHub thread.

Thanks very much!

We have a plugin to add the support for a specific input device. On our computers, the plugin is installed in the engine’s Plugins directory so we don’t have to install the plugin in each of our project. Everything works correctly in the editor. But when we package our project, the plugin is not packaged with it as I would have expected it to be. And I find nothing in the plugin documentation about a specific setting or thing to do for it to be package. Is it expected and we have to ship the plugin separately of our game? It seems strange. If a project uses a plugin to function, I would have expected to be packaged automatically. No? (I’m just trying to understand what the expected workflow with plugin and packaging)

Hi morph208,

I really need you to start a separate thread for this, as your issue is unrelated to this specific issue, and we will be gathering more information from you. This thread had been resolved, and CraigColby is receiving notifications for this thread being updated every time we add any new comments. It helps us to keep unrelated issues in their own threads so they are easy for the community to find. Please include as much info as you can from the ‘How to post on AnswerHub’ instructions.

Thanks!

Sorry about that. I started a new thread on my issue: link text

What’s his answer ? Please