Help with Firing Forward from a socket?

Hey guys,
I am trying to create a resident evil 1 like clone but I am having problems thinking how to set up my fire action.

I have the player movement working and the camera’s Setup but I want to so the player has to stop and aim before he can shoot just like in Resident Evil 1. Is there a way I can blueprint if player holds LT then plays the aim animation then when the RT is pressed then fire forward from the end of the gun?

this would really help me out.
Thanks Guys

You ca do i by combining an aim boolean with the animation blueprint of the character. Are you familiar with them?

Maybe an example would help alot if that is possible.

Thanks for your response