"Generate Visual Studio Project Files" did not auto-generate generated.h header files
Branch: Binary, from Launcher
While I was editing my code and building them, I got errors saying:
And the output window says:
There is no "generated.h" header files in the project, as far as I can tell. I expected the "Generate Visual Studio Project files" option to actually generate everything, including "generated.h" header files the project needs.
But the actual result, as shown in the GIF above, shows otherwise. Hence the bug report.
Does anyone know how to fix this issue where the "generated.h" header files are missing from the project?
Ok, I answered my own question.
To fix this:
It is an issue, and the feature request has been made. Thread link here.
answered Mar 25 '15 at 10:58 PM
Sometimes if you do not see any errors I find the best solution is to not rely on the unreal engine IDE but load up your c/c++ IDE like in visual studio and rebuild whole project there.
Reason being if you migrate from one version of engine to another the API often changes since the unreal engine now follow the same rule as game engine as a service.
even its labeled 4.x it will be constantly changing and even major releases where before if was following Major.Revision.Minor it would be in version 18.x by now lol
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