I'm working on a multi-player 3rd person shooter on 4.6.1.
Im currently trying to make my AI actor rotate to face a player to shoot him in the face. Once facing the player i spawn a bullet at a position specified by a socket on the gun. When the server is looking the AI everything is working fine but if he is not looking the AI turn correctly but the position of the socket is wrong.
here is some pictures to illustrate my problem.
Thanks for your answers.
asked Mar 26 '15 at 12:03 AM in Blueprint Scripting
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