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How do I turn off the collision of my root component in Blueprints?

I have a BP that consists ONLY of one component, a destructible mesh. After it is destroyed I'd like to turn it's collision off while it's fracturing. If I get a set collision enabled node attacked to the component and set it to no collision it Doesn't work. i'm guessing it's because it's the root? How do i get around that that without adding more components/ If the destructible isn't the root it won't work.....

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asked Mar 26 '15 at 12:19 AM in Bug Reports

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avatar image AttemptD Mar 29 '15 at 06:36 PM

I'm guessing this is a bug because when the actor fractures I turn off collision AND change the channel. Or one of the other ....both.... I've tried all different combinations of that. Anyone have an idea of what I should? Or a work around? I can't destroy the actor because I need to see the fractured mesh.

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Hi AttempD,

This is a known issue that was reported with UE-7162. This issue is currently backlogged and there is no time frame for when this will be looked into further at the moment.

Thank you!


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answered Mar 31 '15 at 03:20 PM

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Tim Hobson ♦♦ STAFF
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avatar image AttemptD Mar 31 '15 at 04:35 PM

Wow dude. No work around? Thanks for your "help"!

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