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Android Build Shipping Fails: Missing UE4Game-Win64-Shipping.exe

Full environment set up per Developing Android Projects. Switch environment to Shipping, build fails. Development mode also doesn't produce a .apk. Really just need a step by step tutorial, do any exist?

Log:

MainFrameActions: Packaging (Android): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions MainFrameActions: Packaging (Android): Stacktrace: at DeploymentContext.StageFiles(StagedFileType MainFrameActions: Packaging (Android): FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) MainFrameActions: Packaging (Android): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) MainFrameActions: Packaging (Android): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Android): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) MainFrameActions: Packaging (Android): at Project.CopyBuildToStagingDirectory(ProjectParams Params) MainFrameActions: Packaging (Android): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android): at BuildCommand.Execute() MainFrameActions: Packaging (Android): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Android): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android): Program.Main: ERROR: No files found to deploy for C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions MainFrameActions: Packaging (Android): copying UAT log files... MainFrameActions: Packaging (Android): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android): BUILD FAILED

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asked Mar 27 '14 at 09:45 PM in Packaging & Deployment

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blented
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avatar image [Epic]Maximusdb3 STAFF Apr 22 '14 at 03:28 PM

Hello Blented,

Sorry for the delay in response. If you are still experiencing this issue perhaps our documentation on Launching/Packaging will have the answer: https://docs.unrealengine.com/latest/INT/Engine/Deployment/Launching/index.html

Also, here is a link of our currently supported devices: https://docs.unrealengine.com/latest/INT/Platforms/Android/DeviceCompatibility/index.html

Make sure your device is on the supported list and if you're still having trouble let me know!

-Max B.

avatar image blented Apr 22 '14 at 03:56 PM

Thanks for the links Max, I'll download the latest and give it another go.

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Hello blented,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.

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answered Nov 25 '14 at 03:20 PM

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Rudy Q ♦♦ STAFF
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