…Or something like that.
Here’s the Bug Report Info from the CrashReporter.exe:
MachineId:C3E91CEC443B1F1A68A4CF8050888240
EpicAccountId:9403e113212a4760bc6e1994823d8b40
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 115]
Renaming an object (GetDebtWheelFront //Engine//Transient.GetDebtWheelFront_13) on top of an existing obj
KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!UObject::Rename() + 791 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:115]
UE4Editor_GetDebt_8312!AGetDebtGameMode::AGetDebtGameMode() + 145 bytes [c:\users\tom_m_000\documents\unreal projects\get-debt\source\getdebt\getdebtgamemode.cpp:18]
UE4Editor_HotReload!FHotReloadClassReinstancer::ReconstructClassDefaultObject() + 309 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:215]
UE4Editor_HotReload!FHotReloadClassReinstancer::RecreateCDOAndSetupOldClassReinstancing() + 122 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:236]
UE4Editor_HotReload!FHotReloadClassReinstancer::FHotReloadClassReinstancer() + 240 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreloadclassreinstancer.cpp:273]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClass() + 82 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:845]
UE4Editor_CoreUObject!UClassReplaceHotReloadClasses() + 307 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:703]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() + 7 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() + 2194 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:359]
UE4Editor_Core!FModuleManager::LoadModule() + 56 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\modules\modulemanager.cpp:238]
UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() + 648 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:654]
UE4Editor_HotReload!FHotReloadModule::DoHotReloadFromIDE() + 1660 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:1059]
UE4Editor_HotReload!FHotReloadModule::Tick() + 112 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\hotreload\private\hotreload.cpp:995]
UE4Editor!FTicker::Tick() + 698 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\ticker.h:90]
UE4Editor!FEngineLoop::Tick() + 6356 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2352]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]