Specific post process color filters?

Is there a way to make my game almost completely desaturated, but still have red objects in full color? I’m not sure how to go about doing that.

I think you could do this through materials.

Set up a Material Parameter collection.
Add a scalar parameter called “Saturation”.
Then you can reference that parameter in any of your materials.
Add a desaturate node to your materials and plug your diffuse into it and then the saturation parameter into fraction.
Add this to all of your materials except for the ones that are suppose to be red.
I suppose you could also make certain parts of your texture red or desaturated using masks.

You can also put all the desaturation stuff into a material function and just reference it easily from any material so your don’t have to keep adding the nodes manually every time but its only 2 extra nodes so it shouldn’t be too much of a hassle.

I hope this helps.

Awesome, I’ll try that :slight_smile: Thanks