Unreal Equivalent for Unity's Projector Component

I was wondering how I could recreate Unity’s Projector Component in Unreal.

I have a camera feed (from a Kinect V2, in an array of bytes) which I would like to project into my world. I have done this in the past in Unity, basically I created a texture input for the projector component’s material and called a texture data substitution function (I used glTexSubImage2D) each frame to update the projector’s texture with the latest frame from the camera.

Any advice on how I’d achieve this in Unreal would be greatly appreciated!

Thanks