I’ve been messing around for two days trying to figure out how to do this and I’m just missing something I guess.
I have an NPC and when the user clicks on them I want it to show a dialog box.
I have tried creating an actor to represent the dialogue box but I couldn’t get it to import into another blueprint. Then I have an idea of how to update all the text but I don’t know how to make it so the dialogue box changes width and height to fit all the text and possibly break it up as needed into multiple sections. Which I get from my data table I created.
If someone could point me in the right direction it would be helpful as I’ve just confused myself more and more when I try to figure it out.
If you want to display dialog you need to think about a Lot of things as you know, what i would to recommand you is to use UMG, and create a Blueprint Widget for your dialog character, you have many example of UMG function in all different template especially in the last one the Multiplayer Shooting, even if there is no specific dialog displayed you can understand interaction between Different Actor and UMG.