AnimMontage fires animnotify events 2 times

  1. time from state machine
  2. from slot

Do you have two tracks on your montage that trigger the animnotify?
Do you not maybe have animnotifies in the animations that make up the montage?

Can you share some screenshots of the offending items. It is difficult to help you with the limited information you have provided.

1 event here

2 events here

Hey 2rusbekov,

Can you show me what is going on inside of your state machine as well as a snapshot of your animnotify tracks?

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There are simple blend spaces inside my SM. There no animations with notifies.

Inside a Montage one animation with one notify.

Hey 2rusbekov,

I am not reproducing this locally.

Can I see the track and sections panel of your montage (notify track included in screenshot please)?

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Hi 2rusbekov,

I’m marking this as answered due to inactivity. If you’d like to re-open it, simply respond to this Answer.

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I’m having this issue as well, i have Play Sound anim notifies and they are being triggered twice, if i disable the blend in and out time it works fine.

After investigating the issue i found out that it wasnt duplicating the sound so its not the same issue but it might still be a bug. What happens is i have 3 jump animations and each of them in the anim sequence has a play sound animnotify at time 0. To play those jumps i created an anim montage with 3 sections, one for each jump. If i play jump 1 from the anim montage, the blend out time (0.25) makes it so that it will still trigger the anim notify of jump 2 even if the section cut doesnt include any part of it. Even if the anim notify time is bigger than 0 it will still happen. If i set blend out time to 0 it solves it, but i need the blending. Shouldnt the blend out time end at the end of the section and not execute anything from the next section?

Hey xlar8or,

Because of the age of this thread, can you enter a new thread describing your issue in detail?

-.

Please post a new question. For tracking purposes, we try not to investigate multiple bugs in one thread.

I understand. Opening a new issue :slight_smile: