Missing DLL when starting Debug Mode from Visual Studio

Hey Guys,

I want to use the Debug Mode feature from Visual Studio to track some errors, but since I started using some plugins I cant start the game in debug mode anymore. I get the error

LogInit:Warning: Still incompatible or missing module: UE4Editor-JsonUtils-Win64-DebugGame.dll
LogInit:Warning: Still incompatible or missing module: UE4Editor-IKinemaCore-Win64-DebugGame.dll
LogInit:Warning: Still incompatible or missing module: UE4Editor-IKinemaEditor-Win64-DebugGame.dll

I have the “normal” DLLs,

UE4Editor-IKinemaCore.dll
UE4Editor-IKinemaEditor.dll
UE4Editor-JsonUtils.dll

How can I create the Debug DLLs? Do I need them?

Cheers

I got a little bit further. I renamed the dlls to the required name. That let me start the engine, but it crashes around 50% of the loading screen with a hot reload error. Since I was able to debug now, the crash was caused by these dlls.
The developer of the plugin is only supporting editor and shipping mode, not debug. So no help from their side.
Is their any way to exclude the dlls from the debug process of visual studio?

Cheers

Hi ,

You can move the plugin installation to be under /Plugins folder. So that it is not compiled in debug mode when you compile in the DebugGame configuration.

Thanks