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How to change character's position base on animation result


I have this problem where animation montage moves character forward (left/right in side scrolling view) but after it ends char snap to idle position before montage sequence. How to fix that snapping back if animation moves character to different place?


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asked Mar 26 '15 at 02:46 PM in Using UE4

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Problem was that my skeleton didn't has "anim_root" set up at the center of grid [0,0,0] so UE took pelvis as root and all transformation messed up animations.

When you build skeleton remember to add "anim_root" on top of skeleton's hierarchy and set it on world position [0,0,0]. If you using A.R.T for maya it will be created automatic, for everyone non maya user you just need to remember about that.

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answered Apr 04 '15 at 10:39 PM

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avatar image w0hoho Feb 03 '17 at 02:21 PM

Can you explain how you do this? I have the same issue.

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