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Shot in point

I do not know much English, so I use a translator from google.

Why my code is not working properly?

 void ACustomCharacter::FireTimer() {
     if(ProjectileClass != NULL) {
         const FRotator SpawnRotation = FirstPersonMesh->GetSocketRotation(TEXT("projectile_shot"));
         const FVector SpawnLocation = FirstPersonMesh->GetSocketLocation(TEXT("projectile_shot"));
         FHitResult hitResult;
         FCollisionQueryParams collisionParams;
         const FVector currentLocation = CameraComponent->GetComponentLocation();
         const FVector futureLocation = currentLocation + FVector(10000.0f, 0.0f, 0.0f);
         if(ActorLineTraceSingle(hitResult, currentLocation, futureLocation, ECC_WorldStatic, collisionParams)) {
             FVector Forward = (currentLocation - hitResult.TraceEnd);
             FRotator Rot = FRotationMatrix::MakeFromX(Forward).Rotator();
             UWorld* const World = GetWorld();
             if(World != NULL) {
                 World->SpawnActor<AShellBoom>(ProjectileClass, SpawnLocation, Rot);

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asked Mar 26 '15 at 05:24 PM in C++ Programming

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