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Steam Overlay Isn't Working in Shipping Build

When I package my game for shipping the Steam overlay doesn't work. I seems as if it isn't enabled. It works fine in the editor and in the stand alone version but for some reason when I package it for shipping it doesn't show up.

Is there additional steps I need to take in order for the Packaged game to work with Steam SDK?

Here are my config files: https://www.dropbox.com/sh/uggfv6x0d42ncw3/AAComNCgijTWL2D_MB3_KmZqa?dl=0

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asked Mar 26 '15 at 07:57 PM in Packaging & Deployment

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Janyx
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avatar image Shadowriver Mar 26 '15 at 08:20 PM

Did you set up SteamOnlineSubsystem and AppId? did you check if packaged configs are ok?

avatar image Janyx Mar 27 '15 at 03:10 AM

I found somewhere else where they said you "need to add in your final release folder the Steam DLL Needed and of course your app_id.txt". But I am unclear on what he means by that.

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I am not a 100% what you means by setting up SteamOnlineSubsystem. I followed both Unreal's and Rama's guide to integrating Steam SDK. But like I said the Overlay and everything works great as long as you don't package the game with the shipping configuration.

As for the App ID I am currently using 480, the default developer ID. I don't know if this is a problem.

I looked at the config files for the packages game and they appear to be exactly the same as the config files in the editor.

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answered Mar 26 '15 at 09:00 PM

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Janyx
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