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Deploy/launch to network PC

So from the device manager it looks like you should be able to deploy to another PC over the network. I can't seem to get it working though. I enter the device's ip and name and click add but it always fails to connect. I have tried clicking "Share" on the other PC's device manager with no changes. Any ideas?

If this just doesn't work atm does anyone have ideas for how to speed up deploying to multiple PC's for network testing? Currently zipping it up and sharing over Google Drive. Not ideal.

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asked Mar 26 '15 at 08:16 PM in Packaging & Deployment

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Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested in testing a multiplayer game across computers, the following documentation describes how to do this:

Testing Multiplayer

Multiplayer Shootout

-Steve H.

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answered May 27 '16 at 09:17 PM

avatar image pr4wl May 30 '16 at 02:10 PM

I guess I wasn't clear. I want to deploy to a remote/networked machine. The device manager has options for adding remote machines but it isn't clear how to get it working.

avatar image Steve Hardister ♦♦ STAFF May 31 '16 at 03:38 PM

Hi Voren,

Thanks for the clarification. I have entered a request for documentation regarding "How to use the Device Manager to Deploy to a Remote Machine." Reference: JIRA UEDOC-3051

Thanks for the feedback,

Steve H.

avatar image pr4wl May 31 '16 at 11:25 PM

Thanks that's great! If further information would be helpful, this is where I see the option in the device manager:alt text You can see that it says an IP address is acceptable, which makes me think that a remote deploy should be possible but I've tried every possible way I can think of that it might work and can't seem to figure out it's purpose.

What I'm hoping it does is allows me to have multiple machines setup with unreal installed and have the UE4 device manager open on those machines and be able to deploy directly to those machines. This would make multiplayer play testing a breeze and allow for quick iterations in mp games. I may just have my head in the clouds though and that might not be the purpose of this feature at all.

remote client.png (137.3 kB)
avatar image ianoreo Sep 28 '16 at 08:10 PM

Did you ever find a solution to deploying in this fashion? Trying to figure it out here as well. Thanks!

avatar image pr4wl Sep 28 '16 at 08:27 PM

No I still just put a build in a Google drive folder for testing on multiple computers. Never could figure out how to use an IP on that page.

avatar image modcom77 Aug 11 '17 at 11:13 PM

Any updates on this?

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