Multiplayer Timer Issue (PIE)

I had a question about doing multiplayer in PIE and an issue I’ve found.

I was tracking through, trying to find out why our timer never calls its delegate while during multiple clients in the editor. It doesn’t work because when the delegate is validated, it returns that the Object Serial Number doesn’t match the actual number. (This is a check in WeakPointers IsValid function.)

This doesn’t occur in single player and doesn’t occur in standalone single player or multi player.

If anyone has any insight as to why this is, it would be great. Being able to test in the editor is really advantageous and speeds up our testing significantly.

I’m also running into a similar issue and would like the answer.