Missing File in 4.7.3 Binary Distro: UE4Game-Redist-Launch-Win64-Shipping.lib

UnrealFrontend cannot build Windows shipping because the file doesn’t exist:
C:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Game-Redist-Launch-Win64-Shipping.lib

Here is a screenshot of my custom launch profile.

I’m not using incremental packaging. The Deployment piece is cut off but is set to “Do not deploy”. But these don’t really matter since the step that’s failing is the build.

Here is a [log of the build][2].

Hi hyperdr1ve,

Could you post a copy of the entire log file that is produced? Also, some screenshots of exactly how you are setting up the shipping build would help us too.

I’ve updated the original problem with the requested details.

Thanks TJ, maybe you can add a note to the current bug entry. It’s not just about Win64 builds being broken or unsupported, which in the scheme of things would be ok (I don’t think anyone in their right mind is shipping 64-bit binaries only).

It’s more an issue of the frontend not allowing you to choose between a 32 or 64-bit build. The result is that shipping builds in the frontend are hard coded to 64-bit and thus the frontend cannot create a shipping build of any flavor. This issue has existed since at least version 4.4 when I came onto the scene.

It looks like the issue is with packaging for Win64 in the Binary build of the editor. Currently this isn’t supported, builds must be for Win32. The option hasn’t been removed from UnrealFrontend yet. Here is a post where another tech has entered this as a bug.

Currently, to be able to successfully package for Win64, you must be using the Source build of the editor.

Cheers,

TJ

Thanks for the extra info! I’ve made our developers aware of the issue.