I’m using the First Person blueprint. I’ve created a small room that you can move around in physically in VR (by standing and walking around), and yet using the First Person blueprint, by moving positions I essentially ‘leave’ my body. It’s not the body mesh that I want. But rather than a component attached to the player character follows me around (ie Leap motion).
Are you talking about position replication over the network ? Cause I can see my mesh following me on the local client but it’s not replicated over the network.
Sounds like something I’m trying to figure out. With room based VR if you walk out of the centre of your “room” (i.e. The Vive Chaperone) the camera moves with you, but the player actor doesn’t. If you have a mesh that represents your body, it stays where it is while the camera wanders off. I’d love to know how to fix this…